Regarding Cross fire as the main damage dealing skill, Snipe as a side DPS skill and decoy shot for additional MP recovery. This is not as good as an in-depth guide for bow classes but a guide that can be useful in specific situations without sucking hard at a more difficult situations that can ruin your overall performance.Īrchers/bow users has a very simple skill sets in Toram. ![]() Also for better equipment, be sure to have some budget. Before executing the build I am to mention below, be sure to have familiarize your game play with bows. Each action has a number & % by it higher the number = slower the action but more damage and vice versa.This is an advance guide for Bow Classes. Let's take a look at action settings, now what these do is determine the speed, power, and mp usage (for skills). Timid - ampr 20, avoids charge/line/meteor, usually stays 4m away from target Gentle - ampr 20, avoids charge/line/meteor, immune to spikes Sturdy - ampr 20, avoids charge/line/meteor/epicenter(P/F) nature bonus: 15%atk/matk/physical/magic res Intelligent - ampr 20, avoids charge/line/epicenter(P), immune to spikes, nature bonus: 30% matk Steady - ampr 20, avoids charge/line/meteor/epicenter(P/F), nature bonus: -100% crt rate/30 accuracy Impulsive - ampr 20, doesn't avoid anything, nature bonus: 100% movement speedĮnthusiastic - ampr 20, avoids charge/line/epicenter(P), immune to spikes, nature bonus: 30% atkĪgile - ampr 20, avoids charge/epicenter(F), immune to meteor atks, nature bonus: increased movement speed Justice - ampr 40, avoids charge/line/meteor/epicenter(P/F)Ĭalm - ampr 20, avoids line/epicenter(F)/meteor, nature bonus: 30% hp Proactive - ampr 20, only avoids meteor, immune to spikes, nature bonus: 1000 aspd/500 cspdĭevoted - ampr 20, gains more aggro, avoids line/charge, trys to stay near you when you die, nature bonus: 30%physical/magic resīrave - ampr 20, immune to spikes, nature bonus: 30 cdmg Sly - ampr 20, avoids charge/line/epicenter (P/F)/missle, immune to spikes Shock waves - Fires blades of energy (can't avoid swirling ones)Įpicenter - damage centered around player or foe (circle aoes) Meteor - Rains down balls in certain areas Spikes - covers an area in caltrops deals continous damage (fractional, magic, physical may cause negative statuses) *some natures may make them immune to certain kinds of atks The skill that can't be use is heavy blow in this case The 2 types of natures that the game tells you are special. How your pet respond in battle, the skills they can use, Tamer tip* max out the 2nd line in the tamer skill tree to get more potential stats on capturing pet up 10 points per stat Skill Boost - 50 for stats learn and level up skills better* Physical Defense - vit (good with any weapon, aggro and support skills)Īccurate - dex (best with bow/bowgun, 1h) ![]() Physical Attack - str (best for 1h/2h and physical skills) Magic Attack, Magic Defense - int (best for staffs/md and magic skills) These here are stat types your pet will have more points in potential in these stats and less in others Your pets type determines it's potential stats, skill learning. Weapon type may also affect potential stats *Base pet crt rate 25 (yes pets crt and have prorate) *Any weapon is capable of doing magic ranged atk but pet needs to be magic class, and you may have to adjust the action settings* Note* there is no halberd or katana weapon pets* Staff: close (close physical) stats int, dex Magic Device: ranged mid, stats: int, agi Your pets weapon type determines what stats you need to put on it, and the range of its attacks.ġ Handed Sword: close combat, stats: str, dex This time I'll be going over, pet weapons, type, natures, pet classes/compatibility.įirst of all you don't need to buy your pet a weapon, your pet itself is the weapon. Hello everybody Professor Misato here and welcome to the 3rd part of my guide.
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